Miracle In the Air by General Pettygree
11 hours ago

Score: 8 out of 10
Set up: I selected the Patrol scenario. I played a company of Egyptian infantry sent out from their garrison to search for Mahdist troops and survey the surrounding lands. I rolled for terrain and below is a map of the area with hills, one clump of wooded area (oasis) in the middle and stick men (Possible Enemy Forces - PEF) where Mahdist troops might be. The Egyptian forces are given a Reputation of three (3), nothing to write home about. I rolled for my leader's reputation and ugh, a two (2) reputation, he would be no help at all, however as is usual in legend the NCO was reputation five (5). I imagined a young upstart Mulazim Tani (2nd Lietenant) leaning on the experience of his Sargent. My platoon consisted of 100 men (20 stands). The Mulazim ordered his men into line at the base of a hill and sent 15 men (3 stands) to scout the near hill and the wooded area. The scouts observed no movement along the ridge and slowly moved toward the oasis. Upon cresting the hill the scouts had direct line of sight to two (2) of the possible areas of Mahdi activity. The tension builds, no troops are to be seen, that means troops must be in area 2.
While the Mulzim fumbles at his sword while the Egyptian NCO barks out the command to fire at the smaller Ansar unit in front of them (Crisis Test passed), the Egyptian line erupts in Volley Fire and causes 10 Ansar (2 stands) to fall. The Ansar seem inspired by the death of their comrades (Crisis test passed) and charge. The Egyptian NCO orders the troops to reload and fire just prior to the Ansar piling into the line (Crisis test result from charge) and the Egyptians once again unload their carbines, five (5) more Ansar fall (one stand).
With the line depleted the Egyptians manage a smaller volley and inflict more casualties on the smaller Ansar band (5 men, 1 stand), 10 Ansar have enough and flee (2 stands). The Ansar mob ascends the hill (Crisis test to charge past), the Egyptians fire at will but have depleted most of their ammunition (low ammo roll). The Ansar mob crashes into the remaining Egyptians do not have much fight left in them and scatter toward their garrison, the Mulazim and Sargent with a small contingent of troops fight their way out. the scouts can see the Mahdi's men celebrating on the hill and do not dare to approach.
My copy of Donald Featherstone's tel el-kebir arrived this past weekend and I have been enjoying it quite a bit. My knowledge of the period increases daily. I was pleasantly surprised that it was a hard-back first Osprey I have seen in hard-back. I have started building a scratch-built steam boat from a template by Gary Chalk that I found in Wargames Illustrated June 1999, which I bought at my local gaming convention a few weeks ago. I built one of Mr. Chalk's pirate ships from the templates on the Foundry page and have scratch built Dreadnought spaceships from card and foam core so I have a little experience at scratch building. The original plans are for 28mm miniatures so I copied the template at 66% for 15mm miniatures.
To the left is the beginnings of the stern-wheeler with a Peter Pig 15mm British officer fig on the upper deck. Speaking of miniature scale I have been going back and forth with scale for almost two-weeks now, the fear of selecting the wrong scale immobilizing me from ordering miniatures. I have done my Seven Years war armies in 10mm, 6mm and 15mm and they all have their merits. My first colonial miniatures were the Peter Pig 15mm but they don't seem to mix well with Old Glory, which for me in the U.S. is the best buy, my SYW is almost exclusively OG. I am tempted by 25mm or 28mm however the only appropriate miniatures seem to be Perry and they are quite expensive. Finally, I have been thinking of 10mm Pendraken, but having done the battle of Gettysburg in 10mm my painting style seems too dark for this scale or at least my impression of the level of detail gets lost. I have found a nice article on making a desert terrain board at the following link. www.quindia.com/studioart11.htm I immediately ran out and bought everything to make some terrain boards. I plan to make some desert boards and a couple with a river running through it. I will post pictures when I start the first boards, that makes deciding my scale paramount this week. I emailed my imagi-nation enemy Paul from http://www.bizercca.blogspot.com/ about possibly projecting out the Cavenderia - Bizercca war into the 19th century with the Bizerccans playing the role of the Egyptians and Cavenderi Imperial troops arriving to quash an uprising.
To the left another picture of the paddle boat started. If anyone would like a copy of the templates leave me a message, as Mr. Chalk published his pirate ship templates for free down-load I do not think he would mind my sending out an adobe of the paddle boat template. Cavenderi Colonialism seems like it would be great fun for a non-historical Egypt/Sudan campaign and allow me to paint up fictional Imperial units and fictional characters such as General Lindsey Wolsey leader of the Cavenderi expedition. I could even throw in references to the original 1757 conflict with names of ships, regiments etc. I will work on some fiction. Finally, I have been reading over Colonial Adventures by two-hour wargames and some house rules by Steve Hicks both seem very promising. My gaming group is playing Battlelore this Friday and with the holidays it may be a while before another rules review and battle report, however I will try and fill the time with posts on miniature painting terrain and book review, not to mention I put Khartoum in Que on NetFlix. Finally, Steve's rules can be played solo so I may be able to get in a battle report after all. Oh yeah nearly forgot, regardless of scale, rules, imagination or historical Captain Verbeek will be there for all of the action. I am thinking of painting up a Captain Verbeek in 28mm and sending him to Msr. Probst to see if he can't get attached to a military unit in his Captain Pedigree blog. Vive la Capitain!!
Last Friday 11-06-09 I played my first Sudan Campaign game using Too Fat Lardies' http://toofatlardies.co.uk/ Sudan rules They Don't Like it Up Em! These rules are available in their December 2008 Festive Feast special. 
Pictured left are the King's Royal Rifles and Yorks and Lancs advancing with their supply camels. While drawing cards we noticed a trend, the native player had many more units, i.e. his cards were being drawn quite a bit more often than the British, the British player did not even get his artillary card drawn to almost the end of the game. We had some issues with the rules as they seemed incomplete at points, sometimes not fully developing the rule before moving on. As these rules are based on the Lardies' system the gaps in the rules may be easily interpreted by players of other games within the system, however having never played them before we had to make some gentlemanly decisions on how we would treat the unknown.
Example: When the card "Blinds Move" is drawn the native player may move all of his blinds and wanted to charge all of his sub-units within the blind into the British, this was not covered in the rules. The rules said how to "shoot" from a blind but not how to move the sub-units within the blind into combat. We decided to have each sub-unit within the blind move and fight individually, ther was not rules for several units engaging one British unit, flanking etc. each combat was fought one at a time ala Kung-fu style, allowing the British to repulse each attack prior to the next.
Overall our gaming group gave the rules a C+ allowing a little room for our first Sudan rules test and we did have a fun time with quite a few laugh out loud moments as the native players became obsessed with trying to capture one of the British Camels and failing the entire game. The final outcome of the battle was a win for the natives who gave the British a bloody nose inflicting quite a few casualties, however a combination of horrible dice rolls, inability to draw more than one British unit card and no rules for passage of lines may have been a disadvantage for the Brits.
Will we play these rules again, probably with some house rules thrown in and several postings to the Lardies' Yahoo group. I would say if you have played other Lardies' titles you would probably have no issues with the game. It is a beer and pretzels game and I am not sure it is what we are looking for but it was an enjoyable evening and that is what is important. Finally for the record paper troops are not nearly as enjoyable as lead. Coming up Piquet Field of Battle, Two hour Wargames Colonial Adventures and The Sword and the Flame. I have been working on a steamer ship model and will post about that next week.